var Camera = Class.extend({
	init: function(){
		this.viewMatrix = mat4.create();
		mat4.identity(this.viewMatrix);
	},

	lookAt: function(eye, target) {
		mat4.lookAt(eye, target, [0, 1, 0], this.viewMatrix);
	},
	
	getMatrix: function() {
		return this.viewMatrix;
	},
}); 
